About two and a half years ago, I introduced the idea of daily ethical design. It was born out of my frustration with the many obstacles to achieving design thatâs usable and equitable; protects peopleâs privacy, agency, and focus; benefits society; and restores nature. I argued that we need to overcome the inconveniences that prevent us from acting ethically and that we need to elevate design ethics to a more practical level by structurally integrating it into our daily work, processes, and tools.
Unfortunately, weâre still very far from this ideal.Â
At the time, I didnât know yet how to structurally integrate ethics. Yes, I had found some tools that had worked for me in previous projects, such as using checklists, assumption tracking, and âdark realityâ sessions, but I didnât manage to apply those in every project. I was still struggling for time and support, and at best I had only partially achieved a higher (moral) quality of designâwhich is far from my definition of structurally integrated.
I decided to dig deeper for the root causes in business that prevent us from practicing daily ethical design. Now, after much research and experimentation, I believe that Iâve found the key that will let us structurally integrate ethics. And itâs surprisingly simple! But first we need to zoom out to get a better understanding of what weâre up against.
Influence the system
Sadly, weâre trapped in a capitalistic system that reinforces consumerism and inequality, and itâs obsessed with the fantasy of endless growth. Sea levels, temperatures, and our demand for energy continue to rise unchallenged, while the gap between rich and poor continues to widen. Shareholders expect ever-higher returns on their investments, and companies feel forced to set short-term objectives that reflect this. Over the last decades, those objectives have twisted our well-intended human-centered mindset into a powerful machine that promotes ever-higher levels of consumption. When weâre working for an organization that pursues âdouble-digit growthâ or âaggressive sales targetsâ (which is 99 percent of us), thatâs very hard to resist while remaining human friendly. Even with our best intentions, and even though we like to say that we create solutions for people, weâre a part of the problem.
What can we do to change this?
We can start by acting on the right level of the system. Donella H. Meadows, a system thinker, once listed ways to influence a system in order of effectiveness. When you apply these to design, you get:
- At the lowest level of effectiveness, you can affect numbers such as usability scores or the number of design critiques. But none of that will change the direction of a company.
- Similarly, affecting buffers (such as team budgets), stocks (such as the number of designers), flows (such as the number of new hires), and delays (such as the time that it takes to hear about the effect of design) wonât significantly affect a company.
- Focusing instead on feedback loops such as management control, employee recognition, or design-system investments can help a company become better at achieving its objectives. But that doesnât change the objectives themselves, which means that the organization will still work against your ethical-design ideals.
- The next level, information flows, is what most ethical-design initiatives focus on now: the exchange of ethical methods, toolkits, articles, conferences, workshops, and so on. This is also where ethical design has remained mostly theoretical. Weâve been focusing on the wrong level of the system all this time.
- Take rules, for exampleâthey beat knowledge every time. There can be widely accepted rules, such as how finance works, or a scrum teamâs definition of done. But ethical design can also be smothered by unofficial rules meant to maintain profits, often revealed through comments such as âthe client didnât ask for itâ or âdonât make it too big.â
- Changing the rules without holding official power is very hard. Thatâs why the next level is so influential: self-organization. Experimentation, bottom-up initiatives, passion projects, self-steering teamsâall of these are examples of self-organization that improve the resilience and creativity of a company. Itâs exactly this diversity of viewpoints thatâs needed to structurally tackle big systemic issues like consumerism, wealth inequality, and climate change.
- Yet even stronger than self-organization are objectives and metrics. Our companies want to make more money, which means that everything and everyone in the company does their best to⊠make the company more money. And once I realized that profit is nothing more than a measurement, I understood how crucial a very specific, defined metric can be toward pushing a company in a certain direction.
The takeaway? If we truly want to incorporate ethics into our daily design practice, we must first change the measurable objectives of the company we work for, from the bottom up.
Redefine success
Traditionally, we consider a product or service successful if itâs desirable to humans, technologically feasible, and financially viable. You tend to see these represented as equals; if you type the three words in a search engine, youâll find diagrams of three equally sized, evenly arranged circles.
But in our hearts, we all know that the three dimensions arenât equally weighted: itâs viability that ultimately controls whether a product will go live. So a more realistic representation might look like this:
Desirability and feasibility are the means; viability is the goal. Companiesâoutside of nonprofits and charitiesâexist to make money.
A genuinely purpose-driven company would try to reverse this dynamic: it would recognize finance for what it was intended for: a means. So both feasibility and viability are means to achieve what the company set out to achieve. It makes intuitive sense: to achieve most anything, you need resources, people, and money. (Fun fact: the Italian language knows no difference between feasibility and viability; both are simply fattibilitĂ .)
But simply swapping viable for desirable isnât enough to achieve an ethical outcome. Desirability is still linked to consumerism because the associated activities aim to identify what people wantâwhether itâs good for them or not. Desirability objectives, such as user satisfaction or conversion, donât consider whether a product is healthy for people. They donât prevent us from creating products that distract or manipulate people or stop us from contributing to societyâs wealth inequality. Theyâre unsuitable for establishing a healthy balance with nature.
Thereâs a fourth dimension of success thatâs missing: our designs also need to be ethical in the effect that they have on the world.
This is hardly a new idea. Many similar models exist, some calling the fourth dimension accountability, integrity, or responsibility. What Iâve never seen before, however, is the necessary step that comes after: to influence the system as designers and to make ethical design more practical, we must create objectives for ethical design that are achievable and inspirational. Thereâs no one way to do this because it highly depends on your culture, values, and industry. But Iâll give you the version that I developed with a group of colleagues at a design agency. Consider it a template to get started.
Pursue well-being, equity, and sustainability
We created objectives that address designâs effect on three levels: individual, societal, and global.
An objective on the individual level tells us what success is beyond the typical focus of usability and satisfactionâinstead considering matters such as how much time and attention is required from users. We pursued well-being:
We create products and services that allow for peopleâs health and happiness. Our solutions are calm, transparent, nonaddictive, and nonmisleading. We respect our usersâ time, attention, and privacy, and help them make healthy and respectful choices.
An objective on the societal level forces us to consider our impact beyond just the user, widening our attention to the economy, communities, and other indirect stakeholders. We called this objective equity:
We create products and services that have a positive social impact. We consider economic equality, racial justice, and the inclusivity and diversity of people as teams, users, and customer segments. We listen to local culture, communities, and those we affect.
Finally, the objective on the global level aims to ensure that we remain in balance with the only home we have as humanity. Referring to it simply as sustainability, our definition was:
We create products and services that reward sufficiency and reusability. Our solutions support the circular economy: we create value from waste, repurpose products, and prioritize sustainable choices. We deliver functionality instead of ownership, and we limit energy use.
In short, ethical design (to us) meant achieving wellbeing for each user and an equitable value distribution within society through a design that can be sustained by our living planet. When we introduced these objectives in the company, for many colleagues, design ethics and responsible design suddenly became tangible and achievable through practicalâand even familiarâactions.
Measure impactÂ
But defining these objectives still isnât enough. What truly caught the attention of senior management was the fact that we created a way to measure every design projectâs well-being, equity, and sustainability.
This overview lists example metrics that you can use as you pursue well-being, equity, and sustainability:
Thereâs a lot of power in measurement. As the saying goes, what gets measured gets done. Donella Meadows once shared this example:
âIf the desired system state is national security, and that is defined as the amount of money spent on the military, the system will produce military spending. It may or may not produce national security.â
This phenomenon explains why desirability is a poor indicator of success: itâs typically defined as the increase in customer satisfaction, session length, frequency of use, conversion rate, churn rate, download rate, and so on. But none of these metrics increase the health of people, communities, or ecosystems. What if instead we measured success through metrics for (digital) well-being, such as (reduced) screen time or software energy consumption?
Thereâs another important message here. Even if we set an objective to build a calm interface, if we were to choose the wrong metric for calmnessâsay, the number of interface elementsâwe could still end up with a screen that induces anxiety. Choosing the wrong metric can completely undo good intentions.Â
Additionally, choosing the right metric is enormously helpful in focusing the design team. Once you go through the exercise of choosing metrics for our objectives, youâre forced to consider what success looks like concretely and how you can prove that youâve reached your ethical objectives. It also forces you to consider what we as designers have control over: what can I include in my design or change in my process that will lead to the right type of success? The answer to this question brings a lot of clarity and focus.
And finally, itâs good to remember that traditional businesses run on measurements, and managers love to spend much time discussing charts (ideally hockey-stick shaped)âespecially if they concern profit, the one-above-all of metrics. For good or ill, to improve the system, to have a serious discussion about ethical design with managers, weâll need to speak that business language.
Practice daily ethical design
Once youâve defined your objectives and you have a reasonable idea of the potential metrics for your design project, only then do you have a chance to structurally practice ethical design. It âsimplyâ becomes a matter of using your creativity and choosing from all the knowledge and toolkits already available to you.
I think this is quite exciting! It opens a whole new set of challenges and considerations for the design process. Should you go with that energy-consuming video or would a simple illustration be enough? Which typeface is the most calm and inclusive? Which new tools and methods do you use? When is the websiteâs end of life? How can you provide the same service while requiring less attention from users? How do you make sure that those who are affected by decisions are there when those decisions are made? How can you measure our effects?
The redefinition of success will completely change what it means to do good design.
There is, however, a final piece of the puzzle thatâs missing: convincing your client, product owner, or manager to be mindful of well-being, equity, and sustainability. For this, itâs essential to engage stakeholders in a dedicated kickoff session.
Kick it off or fall back to status quo
The kickoff is the most important meeting that can be so easy to forget to include. It consists of two major phases: 1) the alignment of expectations, and 2) the definition of success.
In the first phase, the entire (design) team goes over the project brief and meets with all the relevant stakeholders. Everyone gets to know one another and express their expectations on the outcome and their contributions to achieving it. Assumptions are raised and discussed. The aim is to get on the same level of understanding and to in turn avoid preventable miscommunications and surprises later in the project.
For example, for a recent freelance project that aimed to design a digital platform that facilitates US student advisorsâ documentation and communication, we conducted an online kickoff with the client, a subject-matter expert, and two other designers. We used a combination of canvases on Miro: one with questions from âManual of Meâ (to get to know each other), a Team Canvas (to express expectations), and a version of the Project Canvas to align on scope, timeline, and other practical matters.
The above is the traditional purpose of a kickoff. But just as important as expressing expectations is agreeing on what success means for the projectâin terms of desirability, viability, feasibility, and ethics. What are the objectives in each dimension?
Agreement on what success means at such an early stage is crucial because you can rely on it for the remainder of the project. If, for example, the design team wants to build an inclusive app for a diverse user group, they can raise diversity as a specific success criterion during the kickoff. If the client agrees, the team can refer back to that promise throughout the project. âAs we agreed in our first meeting, having a diverse user group that includes A and B is necessary to build a successful product. So we do activity X and follow research process Y.â Compare those odds to a situation in which the team didnât agree to that beforehand and had to ask for permission halfway through the project. The client might argue that that came on top of the agreed scopeâand sheâd be right.
In the case of this freelance project, to define success I prepared a round canvas that I call the Wheel of Success. It consists of an inner ring, meant to capture ideas for objectives, and a set of outer rings, meant to capture ideas on how to measure those objectives. The rings are divided into five dimensions of successful design: healthy, equitable, sustainable, desirable, feasible, and viable.
We went through each dimension, writing down ideas on digital sticky notes. Then we discussed our ideas and verbally agreed on the most important ones. For example, our client agreed that sustainability and progressive enhancement are important success criteria for the platform. And the subject-matter expert emphasized the importance of including students from low-income and disadvantaged groups in the design process.
After the kickoff, we summarized our ideas and shared understanding in a project brief that captured these aspects:
- the projectâs origin and purpose: why are we doing this project?
- the problem definition: what do we want to solve?
- the concrete goals and metrics for each success dimension: what do we want to achieve?
- the scope, process, and role descriptions: how will we achieve it?
With such a brief in place, you can use the agreed-upon objectives and concrete metrics as a checklist of success, and your design team will be ready to pursue the right objectiveâusing the tools, methods, and metrics at their disposal to achieve ethical outcomes.
Conclusion
Over the past year, quite a few colleagues have asked me, âWhere do I start with ethical design?â My answer has always been the same: organize a session with your stakeholders to (re)define success. Even though you might not always be 100 percent successful in agreeing on goals that cover all responsibility objectives, that beats the alternative (the status quo) every time. If you want to be an ethical, responsible designer, thereâs no skipping this step.
To be even more specific: if you consider yourself a strategic designer, your challenge is to define ethical objectives, set the right metrics, and conduct those kick-off sessions. If you consider yourself a system designer, your starting point is to understand how your industry contributes to consumerism and inequality, understand how finance drives business, and brainstorm which levers are available to influence the system on the highest level. Then redefine success to create the space to exercise those levers.
And for those who consider themselves service designers or UX designers or UI designers: if you truly want to have a positive, meaningful impact, stay away from the toolkits and meetups and conferences for a while. Instead, gather your colleagues and define goals for well-being, equity, and sustainability through design. Engage your stakeholders in a workshop and challenge them to think of ways to achieve and measure those ethical goals. Take their input, make it concrete and visible, ask for their agreement, and hold them to it.
Otherwise, Iâm genuinely sorry to say, youâre wasting your precious time and creative energy.
Of course, engaging your stakeholders in this way can be uncomfortable. Many of my colleagues expressed doubts such as âWhat will the client think of this?,â âWill they take me seriously?,â and âCanât we just do it within the design team instead?â In fact, a product manager once asked me why ethics couldnât just be a structured part of the design processâto just do it without spending the effort to define ethical objectives. Itâs a tempting idea, right? We wouldnât have to have difficult discussions with stakeholders about what values or which key-performance indicators to pursue. It would let us focus on what we like and do best: designing.
But as systems theory tells us, thatâs not enough. For those of us who arenât from marginalized groups and have the privilege to be able to speak up and be heard, that uncomfortable space is exactly where we need to be if we truly want to make a difference. We canât remain within the design-for-designers bubble, enjoying our privileged working-from-home situation, disconnected from the real world out there. For those of us who have the possibility to speak up and be heard: if we solely keep talking about ethical design and it remains at the level of articles and toolkitsâweâre not designing ethically. Itâs just theory. We need to actively engage our colleagues and clients by challenging them to redefine success in business.
With a bit of courage, determination, and focus, we can break out of this cage that finance and business-as-usual have built around us and become facilitators of a new type of business that can see beyond financial value. We just need to agree on the right objectives at the start of each design project, find the right metrics, and realize that we already have everything that we need to get started. Thatâs what it means to do daily ethical design.
For their inspiration and support over the years, I would like to thank Emanuela Cozzi Schettini, José Gallegos, Annegret Bönemann, Ian Dorr, Vera Rademaker, Virginia Rispoli, Cecilia Scolaro, Rouzbeh Amini, and many others.